Corrected keys to control Battle Groups osdn#46588.Made help browser links for buildings' and wonders' requirements to work regardless of the requirement type osdn#46433 osdn#46551.Tooltip shown about nations on nation dialog and endgame score list now describes client's player's relating to that player osdn#45792.Fixed client crashes when the description of the unit's activities was constructed simultaneously for multiple units osdn#46559.Make sure editor gui closes immediately when the server disables edit mode osdn#46439.Fixed an issue causing the client to quit sound from playing osdn#46426.Client now resends the user's desired server settings after the ruleset has been changed, and the server has reset the settings for that osdn#43747.Value explicitly set to same as the default gets saved.Ruleset defaults are no longer saved as "non-default".Improved the way the client determines which server settings to save as user-preferred ones osdn#43748.Reduced number of cases where AI desire to kill specific target would overflow, and thus make it think that very desirable target is not good at all osdn#46513.Stop AI from erroneously thinking that a Growth_Food effect with a negative value would give food osdn#46290.Various internal changes should only affect developers.Fixed memory leaks, bad memory access, and improved cleanup on shutdown osdn#46418 osdn#46584.Fixed reentrancy problem in getting current time, e.g., if both metaserver communication and regular game (main thread) would want to write log at the same moment osdn#46228.Just tell it once when the issue is first encountered osdn#46497 Stopped endless spam on the server console about iconv inability to convert between encodings. ![]() Cities currently working on a tile are now forced to stop doing that at the moment the tile changes in a way that Tile_Workable effect is no longer active osdn#44706.Unit Vision Range is now always recalculated at turn change for any changes in requirements to take effect osdn#46182. ![]()
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